
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
A weapon once used by a young maiden who forsook her family name, stained with the blood of enemies and loved ones both.
lvl | base_atk | crit rate | ascention | Cost |
---|---|---|---|---|
1/20 | 48 | 4.8% | 0 | |
20/20 | 133 | 8.5% | 0 | |
20/40 | 164 | 8.5% | 1 | |
40/40 | 261 | 12.4% | 1 | |
40/50 | 292 | 12.4% | 2 | |
50/50 | 341 | 14.3% | 2 | |
50/60 | 373 | 14.3% | 3 | |
60/60 | 423 | 16.2% | 3 | |
60/70 | 455 | 16.2% | 4 | |
70/70 | 506 | 18.2% | 4 | |
70/80 | 537 | 18.2% | 5 | |
80/80 | 590 | 20.1% | 5 | |
80/90 | 621 | 20.1% | 6 | |
90/90 | 674 | 22.1% | 6 |
Increases ATK by 20%. When characters in your party obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%. The Seal lasts for 15s, and the equipped may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG.
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