
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | atk | ascention | Cost |
---|---|---|---|---|
1/20 | 42 | 9% | 0 | |
20/20 | 109 | 15.9% | 0 | |
20/40 | 135 | 15.9% | 1 | |
40/40 | 205 | 23.2% | 1 | |
40/50 | 231 | 23.2% | 2 | |
50/50 | 266 | 26.8% | 2 | |
50/60 | 292 | 26.8% | 3 | |
60/60 | 327 | 30.4% | 3 | |
60/70 | 353 | 30.4% | 4 | |
70/70 | 388 | 34.1% | 4 | |
70/80 | 414 | 34.1% | 5 | |
80/80 | 449 | 37.7% | 5 | |
80/90 | 475 | 37.7% | 6 | |
90/90 | 510 | 41.3% | 6 |
After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field.
An exquisitely-crafted. standard-model sword forged for the high-ranking officers and flagship captains of Fontaine's old navy.
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