
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Dragonspine
A civilization once flourished in the lands of Dragonspine, only to be destroyed by a turbulent change in climate. The black dragon fell upon Dragonspine long ago, and its blood seems to have seeped into the ground...
lvl | base_atk | atk | ascention | Cost |
---|---|---|---|---|
1/20 | 42 | 9% | 0 | |
20/20 | 109 | 15.9% | 0 | |
20/40 | 135 | 15.9% | 1 | |
40/40 | 205 | 23.2% | 1 | |
40/50 | 231 | 23.2% | 2 | |
50/50 | 266 | 26.8% | 2 | |
50/60 | 292 | 26.8% | 3 | |
60/60 | 327 | 30.4% | 3 | |
60/70 | 353 | 30.4% | 4 | |
70/70 | 388 | 34.1% | 4 | |
70/80 | 414 | 34.1% | 5 | |
80/80 | 449 | 37.7% | 5 | |
80/90 | 475 | 37.7% | 6 | |
90/90 | 510 | 41.3% | 6 |
When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a or energy blast will be unleashed, dealing 160% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz.
A sword whose power faded when the story ended. It will now embark upon a new journey with the power that remains within it, which commemorates a certain great dream.
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