
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
A statue carved in the shape of an eagle, a sacred relic of the Masters of the Night-Wind that has been passed down from generation to generation.
lvl | base_atk | elemental mastery | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 58 | 0 | |
20/20 | 110 | 102 | 0 | |
20/40 | 141 | 102 | 1 | |
40/40 | 210 | 148 | 1 | |
40/50 | 241 | 148 | 2 | |
50/50 | 275 | 172 | 2 | |
50/60 | 307 | 172 | 3 | |
60/60 | 341 | 195 | 3 | |
60/70 | 373 | 195 | 4 | |
70/70 | 408 | 218 | 4 | |
70/80 | 439 | 218 | 5 | |
80/80 | 475 | 241 | 5 | |
80/90 | 506 | 241 | 6 | |
90/90 | 542 | 265 | 6 |
Increases Elemental Mastery by 100 . Gain the "Mirror of Night" effect within 15s after the equipping character creates a shield: The current active party member deals 28% increased DMG to nearby opponents. You can gain the "Mirror of Night" effect once every 14s.
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