
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Subzero Climate
Sheer Cold will quickly accumulate in the Subzero Climate, eventually dealing DMG to characters. Perhaps the ruins scattered across Dragonspine are remnants of a civilization destroyed in the bitter cold...
lvl | base_atk | crit rate | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 4% | 0 | |
20/20 | 119 | 7.1% | 0 | |
20/40 | 144 | 7.1% | 1 | |
40/40 | 226 | 10.3% | 1 | |
40/50 | 252 | 10.3% | 2 | |
50/50 | 293 | 11.9% | 2 | |
50/60 | 319 | 11.9% | 3 | |
60/60 | 361 | 13.5% | 3 | |
60/70 | 387 | 13.5% | 4 | |
70/70 | 429 | 15.1% | 4 | |
70/80 | 455 | 15.1% | 5 | |
80/80 | 497 | 16.8% | 5 | |
80/90 | 523 | 16.8% | 6 | |
90/90 | 565 | 18.4% | 6 |
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
An ancient longbow that is a remnant of King Deshret's ancient era. An indecipherable ancient text and solemn patterns have been carved into it.
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