
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | hp | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 6% | 0 | |
20/20 | 119 | 10.6% | 0 | |
20/40 | 144 | 10.6% | 1 | |
40/40 | 226 | 15.5% | 1 | |
40/50 | 252 | 15.5% | 2 | |
50/50 | 293 | 17.9% | 2 | |
50/60 | 319 | 17.9% | 3 | |
60/60 | 361 | 20.3% | 3 | |
60/70 | 387 | 20.3% | 4 | |
70/70 | 429 | 22.7% | 4 | |
70/80 | 455 | 22.7% | 5 | |
80/80 | 497 | 25.1% | 5 | |
80/90 | 523 | 25.1% | 6 | |
90/90 | 565 | 27.6% | 6 |
When the wielder is healed, restore 8 Energy. This effect can triggered once every 10s, and can occur even when the character is not on the field.
A sharp spear. Only its tip remains freshly bloodstained.
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