
Dragonspine
A civilization once flourished in the lands of Dragonspine, only to be destroyed by a turbulent change in climate. The black dragon fell upon Dragonspine long ago, and its blood seems to have seeped into the ground...
Dragonspine
A civilization once flourished in the lands of Dragonspine, only to be destroyed by a turbulent change in climate. The black dragon fell upon Dragonspine long ago, and its blood seems to have seeped into the ground...
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
lvl | base_atk | hp | ascention | Cost |
---|---|---|---|---|
1/20 | 44 | 14.4% | 0 | |
20/20 | 110 | 25.4% | 0 | |
20/40 | 141 | 25.4% | 1 | |
40/40 | 210 | 37.1% | 1 | |
40/50 | 241 | 37.1% | 2 | |
50/50 | 275 | 42.9% | 2 | |
50/60 | 307 | 42.9% | 3 | |
60/60 | 341 | 48.7% | 3 | |
60/70 | 373 | 48.7% | 4 | |
70/70 | 408 | 54.5% | 4 | |
70/80 | 439 | 54.5% | 5 | |
80/80 | 475 | 60.3% | 5 | |
80/90 | 506 | 60.3% | 6 | |
90/90 | 542 | 66.2% | 6 |
HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.
One of a paired set of scepters fashioned from obsidian. They say that this can be used as a key to open the gate to a paradise that lies at the end of the ocean of sand.
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