
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
Adventurers' Guild
The Adventurers' Guild is active all across Teyvat, exploring new lands filled with mystery and secrets. Even when faced with climates as extreme and dangerous as that of Dragonspine, its members remain all the more steadfast.
A children's book filled with childish short stories at which one cannot help but laugh. Even those readers who have long reached adulthood cannot help but be absorbed by the innocent, naive little adventures portrayed within.
lvl | base_atk | atk | ascention | Cost |
---|---|---|---|---|
1/20 | 41 | 12% | 0 | |
20/20 | 99 | 21.2% | 0 | |
20/40 | 125 | 21.2% | 1 | |
40/40 | 184 | 30.9% | 1 | |
40/50 | 210 | 30.9% | 2 | |
50/50 | 238 | 35.7% | 2 | |
50/60 | 264 | 35.7% | 3 | |
60/60 | 293 | 40.6% | 3 | |
60/70 | 319 | 40.6% | 4 | |
70/70 | 347 | 45.4% | 4 | |
70/80 | 373 | 45.4% | 5 | |
80/80 | 401 | 50.3% | 5 | |
80/90 | 427 | 50.3% | 6 | |
90/90 | 454 | 55.1% | 6 |
Normal Attack hits on opponents increase Charged Attack DMG by 16% for 6s. Charged Attack hits on opponents increase ATK by 8% for 6s.
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